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The Experienced Neopet cards are represented by Neopets with more advanced character features than the Basic Neopets, like Zafara Princess and so on.

They are part of the main deck and they have higher attributes than the previously seen type of card and can also have more than one element affiliation. The Items cards are used at the beginning of a contest by adding them to the Neopet that will participate in such battle.

The points listed at the bottom of the item card will be added to the stats of the Neopet card during the contest, and after it has finished, the Item card will be discarded. At the same time, Items can also be banked for when the player wins a contest, since to win the match 21 banked points are needed.

Equipment cards are pretty similar to the Item cards, in terms that this one can also be banked in order to add up the total needed points to win. Players can also use them to equip them on Neopet cards, for this both the pet and equipment must have the same element in order to be allowed the fusion of points, and such Neopet card must also be tapped.

The equipment card will be attached to the pet for the rest of the match unless the other player uses a card with the effect to discard them. Hero cards have the characteristic of having high ability numbers and they are often used to fight difficult battles since they can only be used one time before being discarded. Once a Villain has been beaten, the card is discarded.

The Something Has Happened! They are all different and the effects and specifications are written on the bottom of each card. Location cards can only be placed in specific arenas and affect those ones and players are only allowed to put one location per arena.

Once you use a second location card in the same arena, the previous one will be replaced with the new one. Locations usually give advantage to certain kind of Neopet cards, depending on the elemental alienation, but they can also give side effects for the contests that happen in such arena.

There are two kinds of Fate cards, the Curse and Quest. These kinds of cards are not discarded after playing and they keep inflicting the victim until they are gone.

Quest cards are usually applied to the own Neopet card or to parts of the arena, and have neutral effects. A contest is a competition in either strength, agility, magic, or intelligence between the player's Neopet and hero cards and their opponent's. Each player can use equipment and items to improve their cards' statistics. Alternatively, a player wins if their opponent runs out of cards from their deck. Each player starts the game with a stack of basic Neopet cards and forty cards in their deck.

Each game also needs a die. Each turn except for the very first turn the player draws the top card from their deck and puts it in their hand. The player must have up to three basic Neopets in play at any one time: if the player has less than three out, then they must turn over the top card from their Neopet stack and put it into play.

They can do this once per turn. When put into play, a basic Neopet is placed into one of four arenas, each one corresponding to one of the contest statistics strength, agility, magic, and intelligence. The player can move their Neopets to a different arenas once they are in play. Drawing a Neopet from the Neopet stack, moving it between arenas, and starting a contest with it all tap the card: this means that it has been used and can't be used for anything else until it is untapped, usually on the next turn.

The player shows a card is tapped by turning it ninety degrees to the side, and untaps it by straightening it up again. The player can put more than one basic Neopet in one arena to improve their score in it. They can also play cards from their hand to enhance their performance. These include experienced Neopets, which replace one of the player's basic or experienced Neopets of the same species in the arena they were in.

When replaced in this way, basic Neopets are returned to the Neopet draw pile, while experienced Neopets are discarded. Heroes are cards that can be added to an arena to start or join contests like a Neopet card, but are discarded at the end of the turn. Equipment cards can be attached to a basic Neopet, experienced Neopet, or Hero, and provides a stat bonus.

Attaching equipment usually requires a Neopet to be tapped - but not necessarily the Neopet the equipment is going to. The player can put Villain cards in any arena that doesn't already have a Villain in. Villains must be defeated in a special contest that does not let the opponent bank any equipment before a normal contest in that arena can be performed.

Something Has Happened cards perform special actions and can be played at certain times. A player can start a contest on their turn with any untapped Neopet. More than one Neopet and Hero can be used in each contest, but they must be in the same arena.

The player first taps the Neopets and Heroes they intend to use. Excepting Villain contests, which don't count towards the limit, the player can only perform one contest per arena per turn. If the opponent doesn't have any Neopets or Heroes in that arena, then the player wins automatically. Otherwise, they must compete.

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