Mass Effect even provides players with in-universe explanations for game mechanics, including why the guns in Mass Effect 1 seemingly have infinite ammo. The first game in the series is a bit of an outlier when compared to the two sequels. Mass Effect 1 was heavily influenced by classic RPG mechanics, which was especially prevalent in its class restrictions on weapon proficiencies.
The Legendary Edition made some changes to combat which addressed some of the game's more common critiques, but the overheating weapons mechanics remains in the first game rather than more traditional ammunition systems. The reason Mass Effect 1 's weapons don't need to be reloaded is because they're not actually shooting bullets.
Each firearm in the Mass Effect universe is actually a miniaturized mass accelerator. It packs a ton of ammo in the magazine and reserves, however the low accuracy and high recoil make it a difficult beast to tame with its high fire rate. You can counter some of this with the Adrenaline Rush power, and should focus on close range combat while firing in quick bursts.
Holding the trigger fires a three-round burst, which improves accuracy over longer range, though you can also keep tapping it for less accurate full auto fire instead if you're close to your enemies. The damage it outputs isn't high, but it is very effective at taking down shields and biotic barriers.
This makes it strong contender at mid to long range combat, which is useful as its lower rate of fire means it's less suitable for up close fights. Although not quite as effective against shields, the damage rate it can achieve against enemies is higher than many assault rifles, making it an excellent ranged choice.
The M-9 Tempest is a step up from the M-4 Shuriken, as it can fire a five-round burst by holding the trigger rather than three. This helps with dealing accurate damage over longer ranges, however it also has a large clip capacity and an extremely high fire rate, which can make it a devastating weapon up close too. It's more effective against shields than enemies, though this can be offset with ammo upgrades. The M Katana is a basic starter shotgun, and although it deals a decent amount of damage to early enemies its slow rate of fire can leave you exposed.
It won't hold up in later missions, so replace it as soon as possible. The M Eviscerator is an excellent pick for a shotgun, as the low spread of its shells allows for high damage to be dealt with a degree of accuracy. However, it does have a relatively low fire rate, and with only three slugs in a magazine you do need to plan your attacks so you don't get caught reloading in the open. The Geth Plasma Shotgun is an absolute beast, and arguable the best shotgun available.
It has the unique ability to charge your shot before firing, which both concentrates your projectiles and deals additional damage, while it's also extra effective against shields and biotic barriers.
The only downside is ammo, as it has a small clip and spare capacity plus a fully charged shot expends two ammo instead of one. The M Scimitar is another top-notch shotgun choice, and definitely worth looking out for when you reach Act 2.
As an auto-shotgun it has a very high rate of fire, which combined with a large clip size can completely decimate enemies, as long as you're prepared to get up close and personal with them. Although the M Claymore is capable of dealing a high level of damage, there are several issues which make this a difficult shotgun to recommend.
Firstly, its accuracy drops off very quickly over distance, so you need to be close to your enemies to get the full damage output benefit. These really are prestige items.
At Level X, though, Spectre weapons undeniably have the best stats in the game. Dealing base damage between the high s and high s, and with accuracy ratings of up to 91, you'll cut through your enemies with unprecedented ease. In order to unlock the Spectre - Master Gear range on your first playthrough, you really need to avoid spending money whenever you can.
So if you really want the Spectre weapons first time, you'll need to scavenge for items and only purchase from merchants when it's unavoidable. It's difficult but do-able, and the payoff is that you'll have access to the best weapons possible going into the endgame. Mass Effect 2 makes some subtle but significant changes to its weapon roster compared to the first game.
The sequel adds two new weapon categories — submachine gun and heavy weapon — and pistols are replaced by heavy pistols. But there's no equivalent to the Spectre - Master Gear range. As a result, the question of which weapons are best isn't quite so straightforward. If you're playing as a heavy pistol specialist, we recommend packing a main and a back-up weapon. And regardless of your weapon of choice, it's well worth keeping the M-6 Carnifex as your back-up.
Like the Phalanx, its damage is quite high, though its slow fire rate and small magazine capacity mean that it's best used as a secondary weapon when your first runs out of ammo.
As the name implies, the M Eviscerator is a shotgun capable of doing some truly nasty damage when used at close range — though it's actually quite good over distance too.
Its large magazine and rapid rate of fire means that it can cut through enemies with far fewer pauses than other weapons of this type. The Geth Pulse Rifle is absolutely overpowered as an assault rifle.
It has an extremely high rate of fire and ammo capacity, and is undoubtedly one of the best weapons in the game. However, it can be very difficult to procure — you need to be playing on Hardcore or Insanity difficulty and complete Tali's recruitment mission for your chance to pick one up.
Luckily, the M Mattock is almost as good, and much easier to obtain: this former DLC weapon can be readily bought on Omega in the Legendary Edition. The M Widow is the ultimate sniper rifle if you're playing as a Soldier or Infiltrator. It can only fire a single shot before you need to reload, but its damage is so high you're unlikely to encounter the need for a second shot very often.
So, let's get to it-. The entire weapon system in the first Mass Effect is a more complicated, traditional RPG style web of different weapon types, brands, and rankings - and BioWare pretty quickly identified that it was a bit much and pared it back for the sequels. That also has a natural effect on any ranking of the best weapons in Mass Effect 1 , as ultimately there's a hell of a lot more range in this game than in the others - and the exact best weapon you'll want to choose will vary based on your play-style and your choice of character class.
If you want access to the best weapons at all times, you should buy every Armory License. Each armory license basically gives the arms Requisitions Officer character in the Normandy cargo and engine area, near the Mako, the right to sell more brands of weapons. So the more licenses you have, the better his shop - and his is the best shop in the game. They're all relatively cheap for where they're found in the game, and each unlocks a wide range of weapons.
Here's where to find all of the Armory Licenses in the game, for the record, broken up by the three points at which they unlock in the game:. With all of the above noted, there is an absolute best set of weapons in each class in Mass Effect - and that's the Spectre Master Gear weapons.
There's one range of each weapon type in the game - but they're,only unlocked much later in the game, and only under certain circumstances. To get the Spectre Master Gear weapons, you simply have to be rich enough. The criteria is to amass over one million credits, which is exactly enough to trigger the 'Rich' achievement in the original version of the game. In the Legendary Edition HD Remaster this achievement no longer exists, but the criteria to unlock the best weapons is the same.
As soon as you have over 1 million credits and are over Level 36 level 19 in legendary edition , these weapons will be available for purchase in their level 7 forms from either Normandy or C-Sec Requisitions Officers. Each type of weapon has a unique name, with both Advanced and Basic variants:.
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