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Lux Warmother Zed. League of Legends. The unique movement speed and collision avoidance bonuses near an enemy are a ganker's dream but Tier 2 boots are better still, always take boots first. With the way that Shyvana needs to position herself constantly to do melee damage and use her W , on her this is awesome, she is one of the champions who can make best use of this item.
In a 1-on-1 fight, following your R or a slow it lets you melee from a position right on top of an enemy champion basically standing inside their hitbox so that you can get more attacks off on them before they can move away out of melee range.
If you are on top of an enemy champion, you can sometimes block their movement in the direction they want to go, even though they don't block your movement, so it can work like a small root on them. It is much harder for an enemy to land skill shots if you are on top of them because they don't know which direction to send it, you could literally be behind them - this is huge against a Yasuo.
If you are chasing an opponent through a lane, this item means you are not minion-blocked. You can stay right on top of people with your W - Burnout. For similar reasons, Phantom Dancer has recently become popular with Dr. Mundo mains! For these reasons Phantom Dancer is a much better item on Shyvana than the other Zeal items, that's Statikk Shiv and Rapid Firecannon, because Shyvana benefits so strongly from good positioning for more on Rapid Firecannon, see my detailed comments on this video.
All these features, and its low price, make it an excellent early game item. Later, it pairs well with Frozen Mallet , it lets you catch up to opponents so you can slow them, and gives enough attack speed and damage to take them down once they are slowed. The attack speed alone is very useful to you as an on-hit champion , more useful than to most others who take this item - for example if an ADC takes it, their damage will still be low until they buy some AD as well. Shyvana does not need a full-crit build to do heavy damage.
Start with Stinger then Phage if this is the first item: Stinger helps your farm, which is what Shyvana is best at, and Phage can maybe give you a movement speed boost when ganking a lane if you can find a nearby minion to kill. Even though some famous names built this way, I really don't like Trinity Force as a first item, due to the high gold cost - if you rush this, you will put yourself behind the enemy jungler who built a cheaper item first.
Valkrin said here January 10, that Trinity Force is the highest damage item on Shyvana. He is definitely not correct. I have run the numbers to check this, and tested in the training tool. Trinity Force beats other items against one thing only: turrets. Trinity Force is a weak item early because its main damage bonus - Spellblade from Sheen - scales with base AD only, and you need to be somewhere close to level 18 to have high enough base AD to make this worthwhile.
So there's not really any time when it makes sense. In a very long game, Trinity Force is a possible boots replacement, giving in-combat movement speed almost the same as Tier 2 boots. The item pairs well with Dead Man's Plate or Cloud Drake buffs , to give you high movement speed both in combat and out of combat. Trinity Force details. Why build this on Shyvana at all? The mana is no benefit to her, obviously. Two reasons, and that is those two unique passives. The on-attack effect applies on your next attack after each ability use, with a cooldown of 1.
That's pretty much exactly the way Shyvana fights, constantly mixing in her abilities with her basic attacks. Unless it's already on cooldown, the on-attack effect from Spellblade applies automatically and immediately when Shyvana uses her Q because that's a spell activation followed immediately by a basic attack, so Trinity Force increases Shyvana's burst damage - basically you can think of this as a buff to her Q.
The Rage passive helps Shyvana not be kited - if you can get close enough to get off one basic attack, then you will gain enough bonus movement speed to stick to your target until the end of the fight. It's a useful boost against opponents who have also reached full build. The main disadvantage to Trinity Force is its high cost, when it is not the highest damage item, and it's also sucky until completed.
Most players don't understand that buying a costly item early also delays your buys of all your other items so it puts you a long way behind. That's why Trinity Force is actually best as a boots replacement item in a longer game, when the gold cost no longer matters. If taking this as a boots replacement obviously you will only buy it when you have enough gold to have the completed item immediately, so that deals with the problem of the components being sucky. I suggest Phantom Dancer is a better early item if you want more movement speed, it helps you catch up to targets before you engage, and it starts giving you movement speed even with the Zeal component.
Or if you are looking for a 6th item for health and damage, the core items of Frozen Mallet and Titanic Hydra are what you should be looking at, or else Edge of Night or the excellent updated Stormrazor , or maybe Sterak's Gage. You can see high elo players in videos buying this on Shyvana and talking about how good it is. Sure it's good: but it had better be good, for gold.
What these videos don't show you is that other things would be just as good, or better, for less gold. To put this another way: a player who is in a position to buy Trinity Force early is probably already snowballing or else how do they have that much gold?
That means the player probably has higher skill than the enemies: it's not the Trinity Force making that player do so well, it's the skill, the level advantage, and the snowballing. Like watching one of those Youtube videos where a pro player is smurfing in Gold or Silver games without telling you: they make it look like the champion or the build is really strong, but somehow when you try it yourself it doesn't work the same way Guinsoo's Rageblade is a good pick on Shyvana because when fully stacked it gives a phantom hit every third attack and Shyvana is a very strong on-hit champion, and can quickly make 3 attacks using her Q.
In Season 9 after its rework and price reduction, it's looking a very interesting choice, even after the Patch 9. It gives both armor pen and magic pen, which are great for Shyvana's mixed damage. When fully stacked, if you already built 3 other on-hit items Titanic Hydra, Bloodrazor, BotRK , then it is the highest damage item Shyvana can have And Shyvana only needs to attack 4 times to stack it fully - melee champions receive the 5th and 6th stacks for free.
So Shyvana can get to full stacks quicker than almost any other champion if she uses the auto-attack resets from Q and from Titanic Hydra. But, this item only becomes really strong when paired with other on-hit items: you should always prioritise buying at least one out of Titanic Hydra and Blade of the Ruined King before this.
And if you have other on-hit items already, and boots, then you should often be using your final slots for fully defensive items. This means that Shyvana cannot always buy Guinsoo's Rageblade, maybe only in a game where she is carrying or her team are already winning hard. It helps with split pushing and one-shotting, and could force an earlier surrender. Four Weird Picks Which can work as 6th item. Activating Youmuu's Ghostblade gives a speed burst like having Ghost on a low cooldown.
This item builds out of an upgraded Poacher's Dirk , reducing its cost for a champion like Shyvana who easily steals enemy jungle camps, so it's a fairly low-cost way to get a big damage buff, strong when you have a heavy physical damage build Bloodrazor, BotRK, Titanic Hydra. For Lethality you should also look at Edge of Night which is a tankier item, usually better for Shyvana. Youmuu's Ghostblade is an extremely niche item - it's still a possible pick against opponents who kite you heavily, and generally for making outplays.
A possible pick against Ezreal , Kalista , Teemo , Sivir , Kennen , Riven and other fast moving, kiting, squishies who you want to be able to 1-shot. Pairs well with Frozen Mallet , because you can kill anything you can catch up to. Duskblade of Draktharr is intended for assassins but it works well on Shyvana too: if she's carrying, she's kind of an off-tank assassin.
It's one of the best items for Attack Damage, which increases Shyvana's burst in the late game. This item could be a 6th item instead of BotRK, if there are no tanks on the enemy team and you need burst damage.
Mortal Reminder is intended for ADCs but it also works on Shyvana as a 6th item if you have built for physical damage for example Bloodrazor, Titanic Hydra and BotRK , building out of Executioner's Calling as the best way to deal with high sustain opponents.
You can build the Executioner's Calling component first, in mid game - it's not costly and it's a great way to deal with Warwick , Volibear , Darius and other high sustain opponents - and then complete this last.
However it only really makes sense if you already bought Executioner's Calling for that reason, and so it's rare that I actually choose this item. I suggest look at this if the enemy team combo includes an abnormal amount of high sustain champs, or if all your opponents built Bloodthirster or something like it. And even then, Thornmail might be the better way to deal with their sustain.
Hextech Gunblade provides the highest sustain for Shyvana herself, even higher than Bloodthirster because it applies to all damage dealt, including true damage. It's overall a nice item for Shyvana: although hard to fit into a build - meaning it's difficult to find something else to give up for this. This is a possible jungle item replacement in a high damage build, for the lifesteal and some assassin-like plays using its slow.
It can be a good pick on Shyvana in lane for this reason but is not normally seen on a jungler. Never take two Hextech items, as using one puts all on cooldown. Not recommended: Black Cleaver - Ravenous Hydra. Some other Shyvana builds, especially old builds from Season 5, look at getting Black Cleaver. That's a nice item on Shyvana, but is it the best? It actually doesn't work too well on Shyvana, compared with its benefits on a champion like Kha'Zix or Hecarim.
The reason is that Shyvana's abilities mostly deal magic damage, therefore her W and her E and her R do not give any stacks of The Black Cleaver - she only procs it with her basic attacks. This means she normally won't get to 5 stacks of The Black Cleaver on targets, before a fight reaches its end. In my opinion, for all the reasons a player has for taking the Black Cleaver, there is a better alternative item for Shyvana.
If you are building tankier and your primary requirement is the health plus some damage, Titanic Hydra gives health and a lot more damage than the Black Cleaver once you count the on-hit effect, therefore Titanic Hydra is a better item even before its area of effect damage, its active and its health regen. You shouldn't normally get both items because the Rage unique passives do not stack. Trinity Force gives a lot of bonus damage with the Spellblade, higher attack speed which Shyvana scales well from, and higher movement speed which is very important on Shyvana.
It should be clear that Trinity Force is the better overall item. The Spellblade and higher attack speed on Trinity Force has a much larger effect. If you want a gold-efficient item for a power spike, good damage and some defence, Wit's End has a lower cost. Like the Black Cleaver, it has similar resistance shredding utility for your team, and it's as good - or better - to be shredding magic resistance.
You do mixed damage. Your opponents' MR is usually lower than their armor, so it's better to shred that: it can bring your magic damage close to true damage.
Ravenous Hydra is a bad item on Shyvana. It gives you less damage than alternatives: it is one of the weakest damage items on her. If you want the lifesteal, Bloodthirster gives more lifesteal, more single target damage and also a shield: or look at Mercurial Scimitar.
The area of effect damage is irrelevant in a 1 on 1 duel. The area of effect damage is irrelevant to objectives i. The area of effect damage is irrelevant for clearing jungle camps or minions as Shyvana already clears them so fast with her W.
There is no auto-attack reset on this item - compare Titanic Hydra which does have an auto-attack reset. The area of effect damage from Ravenous Hydra is disabled on Shyvana's Q in dragon form it won't proc at all. So the only significant benefit from it is area of effect damage from basic attacks. That area of effect damage doesn't apply on hit effects and it cannot critically strike.
If it doesn't apply on hit effects, it's not worth buying on Shyvana! It sounds like it will be great on Shyvana, but it really isn't. If you want something like this, take Titanic Hydra every time. Boots and movement speed. Boots of Swiftness are often the best boots to buy early game on Shyvana. This is due to the cheap gold cost. There are four specific situations when Boots of Swiftness are a strong pick: If you are carrying your team and you need to do everything quickly - you're also probably 2 levels higher than opponents so defences are not too important.
If the enemy has important skillshots, the extra manoeuverability from these plus W can help you dodge them - dodging a skillshot is better than tanking it, so these boots are actually defensive. If you need to keep up with a specific opponent who also has fast movement. If the enemy team has a lot of strong slows Ashe, Jhin, Ekko, Teemo etc More generally, a high movement speed build always works well on Shyvana as it allows you to run with enemies and apply your W damage for longer and get in more basic attacks.
An important advantage of these boots is they cost less gold than other Tier 2 boots. The low cost means you can have a faster early game. With less gold spent on Tier 2 boots you can complete your first full item earlier, see this video for an example. Saving gold on a core item is a big advantage because it means not only do you complete that item sooner, it means you also complete every future item earlier as well. The early game movement speed itself also helps you snowball fast, because you can get to places faster and do more.
And don't forget that the Celerity rune gives you a small amount of extra AD from your movement speed. Later in the game you can sell these boots for something more defensive if necessary. Most of the full game builds in this guide do not show Boots of Swiftness, but I quite often take these boots first and change them later. Ninja Tabi are very strong against an ADC or generally against AD champions, they also help you to tower dive and survive which is highly useful in the mid game.
Damage reduction stacks very well with other damage reductions, for example from Red Smite or from Phantom Dancer. Even if you do not start with these boots, you will often need them late game : if the enemy team has a strong ADC these will probably be your go-to boots. Pretty much essential against a Vayne. Buy Mercury's Treads for the tenacity, not the magic resist. These can work well mid game , combined with an armor defensive item like Dead Man's Plate or Randuin's Omen.
You might need these for the tenacity if there are strong stuns, roots or silences on the enemy team, especially point-and-click abilities like Malzahar, Ryze, Irelia, Lulu, Fiddlesticks. Best paired with Legend: Tenacity : if you need the tenacity, you might as well have lots of it. About tenacity. Tenacity is helpful for Shyvana if the enemy team has stuns, roots, silences or other disables of long duration. It's also useful against slows, for example from Ekko or Jhin: see Match-ups section for more.
But tenacity only reduces the duration of the disable, it does not save you from it completely. For complete protection you should instead look at Mercurial Scimitar or possibly Edge of Night or the Cleanse summoner's spell.
You can also have tenacity from the Legend: Tenacity and Unflinching masteries and from the Elixir of Iron , and Boots of Swiftness give approximately the same protection against slows. Tenacity is no help against knock ups, hooks or grabs, but a well-timed ultimate can perhaps protect you against those. Uncommon boots choices.
I've seen a few of the professional players taking these on Shyvana, sometimes. Basically the reason is for a cheap boost to your early farming, not so much for gold but for XP, so you can be 2 levels higher than everyone on the enemy team. It makes some sense in a build where you are not rushing another Attack Speed item. So if your first big item is Titanic Hydra or Frozen Mallet and looking towards Cinderhulk as your jungle item, these boots can be a good choice, because it basically means that you can buy a lot of attack speed without needing another big item.
But if you plan to build an attack speed item as your first or second item Bloodrazor, Phantom Dancer, Wit's End, BoTRK then a better use for your gold is to buy other boots, so that the Daggers you buy will put you already on the way to completing that full item sooner - taking Berserker's Greaves is going to delay you having the completed item.
Ionian Boots of Lucidity have the same basic advantage as Boots of Swiftness , and that is they cost only gold at a time when you need all of your gold to complete first and second items sooner. They are hardly slower than Boots of Swiftness 10 slower base movement speed, but with the cooldown reduction you will be able to use W more often for a speed boost, so let's say 5 slower overall. The hidden advantage of these is the cooldown reduction on your summoner's spells but that's fairly meh unless you have Flash.
As with other gold boots, if you take these boots first, you should plan to change them up for Ninja Tabi or Mercury's Treads later. If you really value that reduced cooldown on your summoner's spells, you can also take the Cosmic Insight rune. How the movement speed soft cap works. So what could have been becomes What could have been becomes Unadjusted, the speed would be with full momentum stacks on Dead Man's Plate, but the soft cap reduces that to Roughly speaking, this means that all the boots and movement speed items which you buy have reduced benefits whenever W is proccing.
In contrast, before level 6 and with no boots, W will not take your movement speed above Even with this soft cap, it's always good to build speed on Shyvana, because you want to be able to go faster than enemy champions, and all movement speed gives some benefit and the enemy champions are affected by the soft cap too. Flat movement speed is best, because it will be enhanced by W and other percentage increases - so Boots of Swiftness, Dead Man's Plate and Trinity Force are all strong items on her, also Wanderer and the Cloud Drake buffs.
Because of the soft cap and the fact that W will always take you over the soft cap , there are diminishing returns from building very high movement speed, anything above an in-game speed of is semi wasted. Defensive Items. Dead Man's Plate offers armor and health, more health than Randuin's Omen but less armor. This is the standard armor item to buy on Shyvana, the high movement speed really helps her playstyle. This item is great for split-pushing. But the most important reason for picking Dead Man's Plate over other defensive items is that it gives a lot of movement speed.
It pairs well with Frozen Mallet , so you can use the Dead Man's Plate speed to catch up to opponents then stick to them. Late game you can even sell your boots if you have this. Dead Man's Plate details. The out of combat movement speed is great for chasing some champions. But it doesn't work against a kiting opponent with slows, for example Ashe, because CC removes or reduces the Dead Man's Plate stacks - you should be looking at Phantom Dancer or Trinity Force or possibly Youmuu's Ghostblade against that type of opponent, as well as Frozen Mallet or Glacial Augment to shut down their kiting.
The movement bonus only procs when you are moving already and you lose most of it if you attack anything because Shyvana's standard attack combo counts as three basic attacks or if any kind of hard CC is applied to you. If you just ignore the movement stacks and play as you normally would, you will find the item works well enough. DMP is useful in situations where you have to cross the whole map, or where you have to chase certain opponents. Alternatively or as well! Black Cleaver is another option giving the same Rage passive as Trinity Force, it is less help to Shyvana herself but more help to your allies if you have a co-ordinated AD team Phantom Dancer increases Shyvana's speed by around 30 when she is close to enemies.
Do not combine this item with the Glacial Augment rune, the rune already applies a slow when you first engage after being out of combat - with that rune, you want items with active slows, like Randuin's Omen and Blade of the Ruined King. This item is important for team fighting. When you see that the enemy ADC has completed two crit striking items, or you have two opponents building crit, then it's definitely time to buy this.
Other items like Dead Man's Plate and Sunfire Aegis have similar health, slightly lower armor - but Randuin's Omen brings two unique passives of crit-strike reduction and attack speed reduction. The attack speed reduction can maybe help your whole team in team fights, but most importantly it keeps Shyvana alive, which is the best way to help your team!
Randuin's Omen slow. As well as the excellent set of defensive stats, the slowing active on Randuin's Omen has some use when chasing down enemies. Be careful, the area of effect of the slow is quite small, it's similar to the area of your W.
A good trick when chasing can be to activate W for a movement speed burst and then activate Randuin's Omen when you see that the W flames are touching your opponent. You can also use it to escape if you are being chased, for example activate it when an enemy catches up to you while you are waiting for W to come off cooldown. Compared with other armor items, the item has less health, more armor and it's the only one to offer the crit strike reduction.
This makes it less of a general purpose buy, and more of a niche item if you face two or more crit-striking, attack speed based opponents for example a Yasuo or a Master Yi, in addition to the enemy ADC - Ninja Tabi are also important in that situation. You might not need either of these items if following a Mercury's Treads build, unless facing a heavy AP team.
It is rare that you would ever need to buy two or more MR items, and bear in mind that the excellent Wit's End actually has higher MR than any of these. That's a very nice combination of stats and makes Spirit Visage the most popular MR item for most people. Spirit Visage is strong against damage over time , for example Teemo's shrooms, Singed, Twitch, Cassiopeia, Brand, Darius, or any opponent with red buff or Ignite, because the stronger health regen and lifesteal helps to counter poison and keep you alive.
Warmog's Armor is a fine item on Shyvana because her natural armor and MR will enhance any health she stacks. With a Titanic Hydra, Shyvana will generally have enough health to activate the regen passive immediately by the time she is able to complete a Warmog's. The health regen Unique Passive gives astonishing regen out of combat - you can fully heal in just a few seconds. This basically means you should be on full health all the time, thanks to lifesteal when attacking jungle camps, and thanks to Warmog's when moving between objectives.
However, Frozen Mallet offers only less health, so in most situations when looking at this Shyvana should actually buy Frozen Mallet. Why health is better: effective health. When Shyvana already has armor and MR which are well above , but only around health, then the math of effective health makes it better to stack health.
Bearing in mind the gold cost and slot availability for armor, MR and health items - we can even take a Warmog's Armor for pure health or an Adaptive Helm for pure resistances - then roughly speaking, for the best defence, you want to scale up health and armor and resistances together like shown below.
Thornmail was fairly useless on Shyvana in the past, as it gave too much armor and not enough health, and the damage it reflects on attackers is actually tiny compared with the damage which Shyvana herself can do if she can reach them. In contrast, it's always been an interesting item for tanks and supports, who can't do so much damage with their actual abilities. But in late Season 7 and Season 8, it's become a great item again, in part thanks to its armor and health mix, in part thanks to the attack speed reduction similar to Randuin's Omen , but mainly because it neutralises the enemy's lifesteal.
A typical fed ADC will have a crit-striking, lifesteal build with Bloodthirster which means they can outduel you: unless you have this. More generally, there are many games where you face an AD-heavy enemy team, and so you need 2 armor items by the late game. The higher the enemy's attack speed, the more times he hurts himself by attacking you Note that the damage return to the attacker only procs on basic attacks , not damaging abilities: so this is good against classic ADCs but not so much use against Ezreal or a fed Zed.
Thornmail is also good against Xin Zhao and Warwick , these guys both have built-in lifesteal and attack speed. First Jungle Clear. Ideal Path: Red lv. Alternative Path 1: Blue lv. Alternative Path 2: Red lv. Alternative Path 3: Blue lv. If you are new to jungling, please be patient with learning the role.
It is very different from laning as your "lane" is technically the entire map and instead of minions coming to you, you have to move to your "minions. Early Game. Trinket Ward a Jungle Entrance Shyvana is very susceptible to early invades. Most of the time, you will be able to sneak a dragon without just the jungle item. Bring a Control Ward to make sure they don't have vision of you. Here, I literally wait a few seconds for the first dragon spawn.
Formulate a Game Plan Have a general game plan of your pathing based on which lane you want to gank and which scuttle you want to contest. Be flexible and make changes to your plan depending on what happens in game.
This will give you a general idea of their pathing and which of their camps are up for counter jungling. Evaluate Fights Before Taking Them If you are making a play not knowing where the enemy jungler is, ask yourself if you can win the fight if the enemies counter the play. Examine nearby laners' priority and see if they can help you if a fight breaks out. I always try to prioritize an early solo dragon since it can really snowball the game. As you continue to farm, look for gank opportunities where flashes are down, plays when the enemy jungler reveals on the other side of the map, and NEVER force a bad gank.
I auto attack to apply red buff and Twin Bite to proc Press the Attack , and hold my ultimate in case Ezreal has escape tools. How Do I Gank? Usually you want to start off a gank with Burnout so you can get in range. Path to cut off the enemies' escape, if your team has reliable CC then use your ultimate to deal damage. If not, use it to avoid CC or gap close on the enemy. You may also choose to lead with a Dragon's Descent if you are from out of vision.
This is because your ultimate is very easy to dodge if they have vision of you when you are casting it. Mid Game. Play for Vision Shyvana is great at clearing enemy vision because her kit allows her to kill multiple wards with one activation of Oracle Lens. Vision can win a teamfight, so don't use this trinket randomly.
Use your Burnout to go from ward to ward. With your Oracle Lens , walk over common ward spots to find as many wards as possible. The enemy team will really feel the pressure from the lack of vision. Fight with a Purpose Make sure you are not randomly taking fights.
Remember that objectives win games and it is not wise to blow your cooldowns right before an important objective is up.
Look for these smaller fights in the side lanes when there are no objectives coming up immediately. Attack the Weak Side This is not exclusive to Shyvana but when enemies are making plays on one side of the map, it means the other side of the map will be weaker. Most of the time, it is better to make a cross map play instead of trying to defend the enemies' play.
This way, your team will come out at least even. Vision is crucial if you want to progress the game with an advantage. Baron should always be on your mind when enemies don't have vision or over-chase for a bottom lane play. Prioritize charging your ultimate if you anticipate a fight. Ending the Game. Dragon Soul Obtaining the dragon soul is usually the win condition for most games. This is why we focus hard on grabbing dragons early and often. The stats you gain will eventually overpower your enemies.
Dragon soul is also more important than a baron buff. Baron Buff This is another common win condition as it will allow your team to push into the enemy base with ease. After winning a teamfight in the mid game, look to do this objective. Don't just recall or walk around aimlessly! Sieging with the Pure AP build requires you to play a little different.
Clear out any vision around the turret with Control Ward and Oracle Lens. Ultimate out of enemies' vision and then use Flame Breath to poke. This will weaken the enemy and open up an opportunity for your team to dive and close out the game. Elder Dragon This objective is incredibly important but most games you will not even reach this part of the game.
The buff that the dragon gives is extremely strong and is more important than baron. Try to force a teamfight upon killing the elder dragon. When you are sieging, vision must be played correctly so you can continuously out-rotate the enemy team and eventually crack open the base. You may opt to play safer as a team and continue to focus on grabbing objectives over sieging. Thanks for reading this guide. Remember to have fun playing the game. Be nice to the community and good things will come around.
Check out my stream to see how I play Shyvana in all kinds of matchups. If you have questions, just ask me! Made some revisions to items description. Added a currently testing build. March 19th, I've tested the build extensively and is very strong. April 13th, An AP bruiser build credits to sasasara. June 10th, Also changed some rune choices. Big update to guide is WIP. June 27th, Rush it if you want to build it and start catching people off guard. July 13th, July 21st, Don't max your Q anymore second because of the reduced cooldown.
Shyvana's Top Items Nashor's Tooth. Zhonya's Hourglass. Mejai's Soulstealer. Shyvana's Top Runes. Citric Shyvana Guide. Follow Twitter YouTube Twitch. Cast Your Vote Today! Join MFN. If you want an advantage you will have to outsmart the opponent! Smart pathing allows her to consistently gain a sizable farm lead over her opponents. Enemy jungler will have a hard time keeping up if they are put behind. Being crowd controlled in addition to fighting ranged champions can be extremely frustrating.
In particular, watch out for strong early game duelists. Unless your team needs a frontliner, you should always pick whichever damage type your team is lacking. For AD Shyvana, pick the tank build if your team is lacking frontline.
Dark Harvest is the standard rune for AP Shyvana. It gives Shyvana the extra burst to finish targets. Can proc multiple times in a teamfight if focusing the right targets. Sudden Impact can be proc'd with your ultimate or flash.
The penetration it offers can boost your dueling. Taste of Blood also works here but only heals once per fight. Zombie Ward and Eyeball Collection are the same when fully stacked.
Eyeball collection is usually better at lower ranks due to poor warding practices. You will be healthier throughout the game and stay on the map longer. Transcendence is needed to make up for the loss of ability haste in Season 11's builds. The bonus cooldown reduction you get at level 11 is great for Shyvana. Nimbus Cloak for better mobility in duels. Gathering Storm for better scaling. I take Nimbus Cloak more often. The adaptive force you gain from this is always better than both the armor or the magic resist.
Grab armor for enemy AD junglers. Otherwise, grab the magic resist. Try both runes and find out which one suits your playstyle better. Press the Attack is the standard rune for AD Shyvana. Triumph is the only rune in slot 1 that makes sense. The healing from this rune will help you survive close fights. The other two runes should not be considered. Choose either based on how much crowd control the enemy has. Coup de Grace and Last Stand are both good.
The difference is negligible. Test them both out. Conqueror is the standard rune for AP Bruiser Shyvana. It gives Shyvana the extra sustain needed to remain in fights. GREAT against tankier teams. Last Stand and Coup de Grace are both good. Default to Chilling Smite on all builds unless the jungle matchup calls for Challenging Smite. Shyvana lacks crowd control and is easily kited so this option will help out tremendously.
Stealing the movement speed will help you land your Flame Breath and stick on your target better. This spell can also proc Dark Harvest and is great at finishing a target if your spells are on cooldown. Take Challenging Smite into enemy junglers that can deal a burst of damage in a short amount of time. If you hit them with attacks or abilities during the 4 seconds, they will burn for some true damage. Good into:. When playing AP Shyvana, default to Flash unless the jungle matchup calls for another summoner spell.
Flash is extremely valuable as it can be used defensively AND offensively with a lot of room for creativity. It can also be used to extend the range of your Flame Breath. Flash is not as important on AD Shyvana because of the all-in playstyle. Take Ignite into jungle matchups that require healing reduction. With this summoner spell, almost no one can 1v1 you in melee range. Always keep in mind that you are losing out on Flash when picking this up.
Ignite will usually deter the enemy jungler from solo invading you early in the jungle. Also, it makes your ganks stronger. Take Exhaust against assassins to reduce their combo damage.
This can also be used as crowd control for ganks. I will usually take exhaust when enemy mid and jungle are both assassins. You can also use this summoner later in the game to peel for your carries. Good into: And:. Auto Attack. Treat your auto attack as an ability because it is the center piece of Shyvana 's kit. Always remember to auto attack because it interacts with all of your abilities.
Fury of the Dragonborn. Attack Speed. Adaptive Force. Scaling Health. Maxing Skill Order. Skill Order - What to level.
What Lane Is Shyvana? Similar Picks. Darius Top Lane S Tier. Garen Top Lane S Tier. Sett Jungle S Tier. Mundo Top Lane A Tier.
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